The metaverse and AR/VR are one of my interests. This deck is from a tech talk I’ve given a few times.
MetaverseInReality.pptx4006.8KB
Metaverse in Reality
Has the time for the metaverse come?
Come to Terms
- AR: Augmented Reality
- VR: Virtual Reality
- MR: Mixed Reality
- XR: Extended Reality
History
- 1992: Neal Stephenson coined the term “Metaverse.”
- 1999: Alice (Alan Kay)
- 2003: Second Life (Linden Lab)
- 2007: Project Wonderland (Sun Microsystems)
- 2012: Oculus VR, now Meta (most successful headset)
- 2016: Microsoft Mesh
- 2017: Apple joins with AR advancements
- 2018: Google’s VR initiatives
- 2021: Nvidia Omniverse, Meta at WEF
- 2022: Continued growth in metaverse development
Metaverse Defined
- A more immersive version of 3D spaces using modern VR headsets.
- Various ecosystems by major players offering apps and games.
- Users interact with environments and other users via avatars.
Reality of the Metaverse
- Exists within various ecosystems like Second Life (1 million users) and Meta’s Quest (10 million units sold).
- Fortnite as an example with 80 million monthly active users and generating $5 billion per year, functioning as a metaverse.
- Conclusion: The metaverse is real but fragmented across many companies and ecosystems.
Why Metaverse?
- Enterprise: IoT visualization, collaboration, training, better remote work experiences, cost savings, carbon emissions reduction.
- Consumer: New interactions, virtual travel, online communities.
- Military/Law Enforcement: Training, simulation, remote control.
Key Players
- Mobile: Apple, Google
- Headset: Meta, Valve, HTC
- Legacy: Second Life, Open World Games
Tools for Development
- MSFT Mesh
- Unreal Engine
- Unity Engine
- Blender
- Adobe Suite
- Autodesk
How to Start Building Your Own Metaverse Apps
- Choose your path:
- Mobile
- Headset
- AR Core
- AR Kit
- Common Tools: Unity, Unreal, Blender, Maya, MSFT AR Foundation, AR Mesh
- Hardware requirements:
- PC Workstation: Core i9-12900, NVidia 3080 or better, 64 GB RAM or better
- For AR Kit: Modern M1 Mac
- Preferred graphics: NVidia over AMD Radeon, though Radeon 6000 series cards are acceptable.
Summary
- Major players: Meta, Google, Apple, Microsoft, legacy gaming companies.
- Pick an ecosystem and start creating AR/VR apps.
- The metaverse is here, spanning various ecosystems and technologies.
- Nvidia as a key enabler.